Varun Verma

Technical Artist & 3D/Motion Specialist

Explore My Work

About Me

Creative Technical Artist with 3+ years of end-to-end pipeline experience, including 2+ years leading a self-published UE5 title and 1 year of freelance 3D modeling, arch-viz rendering, and motion-graphics production.

I specialize in bridging the gap between art and technology, creating optimized real-time content, photoreal environments, and branded animated promos under tight deadlines. My expertise spans across Unreal Engine 5, Blender, Substance Painter, After Effects, and custom tooling development.

Based in New Delhi, India, I'm passionate about pushing the boundaries of what's possible in real-time rendering and interactive media.

Download Resume
varunverma.gtr@gmail.com
New Delhi, India

Skills & Expertise

Game Development

Unreal Engine 5 C++ Blueprints Editor Tools Animation Unity Gameplay Systems Plugin Development

3D Modeling & Texturing

Blender Maya Substance Painter PBR Texturing UV Unwrapping LOD Optimization Asset Pipeline

Rendering & Shaders

Real-Time Rendering Baked Lighting Material Graphs Procedural Materials Shader Development VR Walkthroughs Arch-Viz

Motion Graphics & Video

After Effects Premiere Pro DaVinci Resolve Motion Graphics Audio Sync Sound Design FL Studio

Programming & Tools

Python C# Git Jira CI/CD Version Control

Project Management

Agile Sprint Planning Cross-discipline Reviews Pipeline Management Client Engagement Team Leadership

Featured Projects

Salvation Hours

A single-player tactical first-person shooter based on the 2012 attack on the American consulate in Benghazi. Led the technical art and gameplay engineering for this self-published UE5 title over 2½ years.

Unreal Engine 5 C++ Blueprints Blender Animation Substance Painter

3D Assets Portfolio

Collection of 3D models, environments, and props created for various projects. Features high-quality PBR textures, optimized geometry, and detailed surface work showcasing technical artistry and creative vision.

Blender Maya Substance Painter PBR Texturing 3D Modeling

Motion Graphics and Video Editing

Produced 30 sec–2 min animated promos, game trailers, and branded content. Created motion graphics in After Effects with audio sync and voiceovers, achieving 7K+ YouTube views and enhanced client engagement.

After Effects Premiere Pro DaVinci Resolve Motion Graphics Audio Sync

Music Production

Created a music remix using FL Studio that has garnered over 12K YouTube views. Also provided character voice-over work for animated shorts and game prototypes with professional recording and editing.

FL Studio Audio Production Voice Acting Sound Design Audio Editing

Educational Devlogs & Tutorials

Created and edited educational game development vlogs, tutorials, and behind-the-scenes content. Produced comprehensive video series covering technical art workflows, game development processes, and industry insights.

Video Production Educational Content After Effects Premiere Pro Content Creation

Voice Acting

Voiced 4 different characters in my debut game 'Salvation Hours'. Also did a few voice-acting based comissions for clients.

Voice Acting Voice Modulation Voice-over

Game Design

Wrote a GDD for a concept mobile game called 'Battlefront Blitz' which takes inspiration from Halo Wars 2 and XCOM. Complete with all necessary details and a few mockups.

Game Design Documentation (GDD) Gameplay Systems Design Core Mechanics Design Reward Systems Economy Design (Virtual Currency, XP, Items)

Content Writing

Wrote and edited a full narrative script for an indie game, focusing on dialogue, pacing, and branching structure. Published short fiction and narrative-focused articles on Medium, exploring storytelling techniques and creative process.

Content Writing Narrative Design Writing Skills Documentation Creative Writing