Creative Technical Artist with 3+ years of end-to-end pipeline experience, including 2+ years leading a self-published UE5 title and 1 year of freelance 3D modeling, arch-viz rendering, and motion-graphics production.
I specialize in bridging the gap between art and technology, creating optimized real-time content, photoreal environments, and branded animated promos under tight deadlines. My expertise spans across Unreal Engine 5, Blender, Substance Painter, After Effects, and custom tooling development.
Based in New Delhi, India, I'm passionate about pushing the boundaries of what's possible in real-time rendering and interactive media.
Download ResumeA single-player tactical first-person shooter based on the 2012 attack on the American consulate in Benghazi. Led the technical art and gameplay engineering for this self-published UE5 title over 2½ years.
Collection of 3D models, environments, and props created for various projects. Features high-quality PBR textures, optimized geometry, and detailed surface work showcasing technical artistry and creative vision.
Produced 30 sec–2 min animated promos, game trailers, and branded content. Created motion graphics in After Effects with audio sync and voiceovers, achieving 7K+ YouTube views and enhanced client engagement.
Created a music remix using FL Studio that has garnered over 12K YouTube views. Also provided character voice-over work for animated shorts and game prototypes with professional recording and editing.
Created and edited educational game development vlogs, tutorials, and behind-the-scenes content. Produced comprehensive video series covering technical art workflows, game development processes, and industry insights.
Voiced 4 different characters in my debut game 'Salvation Hours'. Also did a few voice-acting based comissions for clients.
Wrote a GDD for a concept mobile game called 'Battlefront Blitz' which takes inspiration from Halo Wars 2 and XCOM. Complete with all necessary details and a few mockups.
Wrote and edited a full narrative script for an indie game, focusing on dialogue, pacing, and branching structure. Published short fiction and narrative-focused articles on Medium, exploring storytelling techniques and creative process.